Muli3D

Muli3D is a platform-independent software rendering library, which implements features of current-generation graphics cards.
Download

Muli3D Ranking & Summary

Advertisement

  • Rating:
  • License:
  • LGPL
  • Price:
  • FREE
  • Publisher Name:
  • Stephan Reiter
  • Publisher web site:

Muli3D Tags


Muli3D Description

Muli3D is a platform-independent software rendering library, which implements features of current-generation graphics cards. Muli3D is a platform-independent software rendering library, which implements features of current-generation graphics cards. Clean code and functionality, which exceeds features of current hardware in specific areas, make Muli3D well suited for prototyping and research of new effects.Muli3D is written in C/C++. The SDK, which is available for download, comes with documented source-code, an application framework and several samples which present different aspects of Muli3D.Here are some key features of "Muli3D":· Platform-independent· 16/32bit color-output· Wireframe and solid fill rendering· Sub-pixel accuracy· Vertex- and pixel shaders - Vertex shaders transform vertices to projection-space and set up registers for the pixel shader. Pixel shaders calculate a pixel's color and (optionally) its depth.· Depth-correct interpolation of shader registers· Support for triangle-lists, strips and fans· Rendering of primitives through indexing into a vertex buffer· 16-bit and 32-bit index buffer formats· Multiple vertex data streams· Three triangle-subdivision modes - Simply, smooth (simplified implementation of ATI's TruForm) and adaptive (base for displacement-mapping).· Homogenous clipping· Backface culling· Scissor-testing· Z-buffering· Floating point textures depth- and framebuffers - Muli3D supports floating point textures, which can serve as input for shaders or output as depth- or framebuffer.· Standard 2d textures, cubemaps and volume textures· Mipmapping· Point-sampling, bilinear and trilinear filtering supported· Wrap and clamp texture addressing modes· Texture sampling in vertex- and pixelshaders· No internal limits on texture dimensions - supported formats are single float up to four floats.· Rendering to cubemap faces - they can be treated as standard 2d textures and therefore may be used as frame- or depthbuffers.· Rendertargets are directly presented - no rendering to a backbuffer is necessary!· Comprehensive math-library - with support for vectors, planes, quaternions and matrices.What's New in This Release:· Cleaned up project workspace.· Depthbounding allows the restriction of drawing operations to a specified depth range.· Fixed typo CMuli3DVertexFormat::iGetNumVertexElements().· Added copy-constructors to math-classes.· Other minor changes which resulted in negligible performance increase.


Muli3D Related Software